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ICOKarate Combat ICO
Karate Combat KARATE
Rank: 1137
85 Watchlists
GameFi
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Karate Combat Price

$ 0.000693
-6.60

0.00...026

Low
High

$ 0.000752

$ 0.000688

About Karate Combat

Karate Combat is a full-contact martial arts league that features combatants in immersive CGI environments.

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Karate Combat IEO

IEO ended:

11 May — 12 May 2023

Price

$ 0.000727

ROI

0.95x (-4.65%)

ATH ROI

5.95x (+495.4%)

Raise

$ 30,000

Tokens For Sale

41,248,454

Lock-up

100% unlock

IDO ended:

25 Apr — 6 May 2023

Price

$ 0.000727

ROI

0.95x (-4.62%)

ATH ROI

5.96x (+495.7%)

Raise

$ 1,000,000

Tokens For Sale

1,375,515,818

Lock-up

33% at TGE, 5 month cliff, then linear over months 6-24

Private ended:

25 Apr — 4 May 2023

Price

$ 0.000727

ROI

0.95x (-4.62%)

ATH ROI

5.96x (+495.7%)

Raise

$ 2,000,000

Tokens For Sale

2,751,031,636

Lock-up

33% at TGE, 5 month cliff, then linear over months 6-24

Angel ended:

in the Past

Price

$ 0.001

ROI

0.69x (-30.7%)

ATH ROI

4.33x (+333.1%)

Raise

$ 931,822

Tokens For Sale

931,822,000

Lock-up

20% unlock at 12 mo anniversary and then lineary monthly over months 13-36

Karate Combat Funding Rounds

Tokenomics

Total Raised

$ 3,961,822

Initial values

Market cap: $ 2,719,635

FDMC $ 80,003,000

CirculatingKARATE 3,739,357,905

Token allocation

Total supply: 110,000,000,000

Private/Pre-sale: 3,682,853,636 (3.35%)

Public sale: 1,416,764,272 (1.29%)

  • Founders: 37.95%

  • Pre-launch SAFT: 30.03%

  • Community Treasury: 15.7%

  • League Contractors: 6.78%

  • Public Round: 4.31%

  • Historical Investors: 2.17%

  • Advisors: 1.77%

  • Angel Round: 0.85%

  • Athletes: 0.45%

Karate Combat [KARATE] Moon Spreadsheet

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About IEO Karate Combat

Karate Combat is a full-contact martial arts league that features combatants in immersive CGI environments. The league’s (mixed reality) XR technology, powered by Epic Games’ Unreal Engine, represents the next step in blending real-time virtual effects with live sports. Fans can earn $KARATE through the app and by watching matches. The goal is to reward the league’s most active fans and to gamify the experience. Stakeholders will be able to weigh in on the direction of Karate Combat. Fans can use their tokens to back different fighters and boost potential prize pools beyond contracted pay. Further, fans will be able to compete against each other and climb the league’s leaderboards.