24h Trade Volume
All-Time-High (ATH) Price
DragonVein (DVC) is a cryptocurrency token generated on the Ethereum blockchain.The total supply of DragonVein that will ever be issued is 10.00 Billions tokens, and the current supply of DVC in circulation is 600.00 Millions tokens.
Current DragonVein price is $ 0.103 moved up to 0.42% for the last 24 hours.
All time high (ATH) price of DragonVein reached $ 0.150 on 21 Nov 2019 and fallen -31.2% from it.
DragonVein's share of the entire cryptocurrency market is 0.02% with the market capitalization of $ 61.93 Millions.
DragonVein’s 24 trading volume is $ 31.68 Thousands. It is trading on 1 markets and 1 Exchanges .
DragonVein Price Chart
DragonVein price Index provides the latest DVC price in US Dollars , BTC and ETH using an average from the world's leading crypto exchanges.
The DragonVein to USD chart is designed for users to instantly see the changes that occur on the market and predicts what will come next.
DVC to USD Converter
DragonVein Performance USD
|24H||$ 0.000434||0.42%||$ 0.105||$ 0.096|
|7D||$ 0.0119||13.0%||$ 0.110||$ 0.0866|
|1M||-$ 0.0183||-15.0%||$ 0.140||$ 0.0847|
|YTD||-$ 0.0159||-13.3%||$ 0.125||$ 0.0847|
What is DragonVein
DragonVein is a project that uses decentralized technical capabilities to protect the copyright of video content.
Technologies allow embedding unique prints in original works that are valid and cannot be falsified. Once content fingerprinted content is released, the entire system will have a copyright record for the content.
DragonVein also provides tools for publishing VR content. When a user legally downloads or views VR video content, the corresponding smart contract is activated and sends the decrypted key file to the player.
DVC tokens can be used to trade, rent and purchase content in ecosystems, as well as to customize your favorite content. DVC can also be used to complete the distribution and promotion of VR content, trade in intellectual property, proof of intellectual property rights and trade-in equipment.
At Dragon Vein Ecosystem, consumers, content creators, equipment and technology providers are making an eco-friendly cycle of positive feedback.
- Content creators earn DVC by creating content.
- Consumers use DVC to pay the copyright holder and access VR content.
- VR equipment and technology vendors can also profit from DVC by providing equipment and technology.